Out of Time - "Industrial" Environment

•Owner of the "Industrial" environment in the Modern Era for Manticore Games' Out of Time game. I was responsible for the world-building, landscape terrain, level design, optimizations, navmesh and various kitbashed props. I leveraged both the Unreal Engine and Core.
•The challenge with this environment was to create interesting playspaces while maintaining player agency in an otherwise open biome.

•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp

•Environment Art Collaborators:
Ionescu Stefan https://www.artstation.com/istefan
Josh Michael Tyler https://www.artstation.com/joshmtyler
Peter Wandelmaier https://www.artstation.com/petedubs
Lee Wagner https://www.artstation.com/leewagnerart
Jordan Louie https://www.artstation.com/jordanlouie
Evan Gaugh https://www.artstation.com/evangaugh

•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!

•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/

Out of Time - "Industrial" Environment Montage - Music by Nic Sloan

Drive-in Starting Area

Drive-in Starting Area

Bridge choke point

Bridge choke point

The junkyard of the Industrial zone

The junkyard of the Industrial zone

Junk & Fence kitbashed props

Junk & Fence kitbashed props

Kitbashed Tree props

Kitbashed Tree props