•Owner of the "Central Crater" environment in the Wasteland Era for Manticore Games' Out of Time game. I was responsible for the world-building, landscape terrain, level design, lighting, optimizations, navmesh and various kitbashed props & buildings. I leveraged both the Unreal Engine and Core. I was also responsible for optimizing & overseeing the creation of the Cyberpunk Tileset from our outsourcing partner, Virtuos.
•The challenge with this environment was to make the player feel like a small scrapper in this large, once-sprawling city scape.
•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp
•Environment Art Collaborators:
Ionescu Stefan https://www.artstation.com/istefan
Josh Michael Tyler https://www.artstation.com/joshmtyler
Jordan Louie https://www.artstation.com/jordanlouie
Peter Wandelmaier https://www.artstation.com/petedubs
Patrick Poage https://www.artstation.com/tarventis
Ekaterina Gudkova https://www.artstation.com/melamory
Virtuous https://www.artstation.com/virtuosgames
•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!
•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/
Out of Time - "Central Crater" Environment Montage - Music by Nic Sloan