•Owner of the "Dark Forest" environment in the Medieval Era for Manticore Games' Out of Time game. I was responsible for the world-building, landscape terrain, level design, lighting, optimizations, navmesh and various kitbashed props. I leveraged both the Unreal Engine and Core. I also created the main world tree, some foliage, and flower droops in Maya & Substance Designer, which can be found here: [TBD]
•The challenge with this environment was to blend several biomes (deep woods, corrupted forest, and swamp) in a small space.
•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp
•Environment Art Collaborators:
Ionescu Stefan https://www.artstation.com/istefan
Jason Marquez https://www.artstation.com/jmarquez
Lee Wagner https://www.artstation.com/leewagnerart
Patrick Poage https://www.artstation.com/tarventis
Evan Gaugh https://www.artstation.com/evangaugh
•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!
•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/
Dark Forest environment montage - Music by Matthew Pablo