Out of Time - "Dark Forest" Environment

•Owner of the "Dark Forest" environment in the Medieval Era for Manticore Games' Out of Time game. I was responsible for the world-building, landscape terrain, level design, lighting, optimizations, navmesh and various kitbashed props. I leveraged both the Unreal Engine and Core. I also created the main world tree, some foliage, and flower droops in Maya & Substance Designer, which can be found here: [TBD]
•The challenge with this environment was to blend several biomes (deep woods, corrupted forest, and swamp) in a small space.

•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp

•Environment Art Collaborators:
Ionescu Stefan https://www.artstation.com/istefan
Jason Marquez https://www.artstation.com/jmarquez
Lee Wagner https://www.artstation.com/leewagnerart
Patrick Poage https://www.artstation.com/tarventis
Evan Gaugh https://www.artstation.com/evangaugh

•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!

•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/

Dark Forest environment montage - Music by Matthew Pablo

Corrupted Forest biome

Corrupted Forest biome

Playable space underneath the World Tree

Playable space underneath the World Tree

Transition from Corrupted Forest to Swamp Village

Transition from Corrupted Forest to Swamp Village

Swamp Village biome

Swamp Village biome

Transition from Swamp to Deep Woods

Transition from Swamp to Deep Woods

Swamp kitbashed props

Swamp kitbashed props

Corrupted Forest kitbashed props

Corrupted Forest kitbashed props

Corrupted Forest kitbashed trees

Corrupted Forest kitbashed trees