3D Generalist, specializing in Environments & World Building. 6+ years of professional experience owning environments from level design to polish. Pro-communication, pro-collaboration, and pro-people!
✨Mom of 4, with a love for detail, atmosphere, feeling, and culture✨
*Owned environments from end-to-end, from initial level design & blockout through final polish, lighting, and performance optimizations
*Owned navigation mesh troubleshooting for 20 maps, while documenting best practices
*Maintained runtime collectible objects (gatherables) pipeline & standards with engineering team, while utilizing UE5’s Chaos destruction in their creation
*Cross-discipline communication to prototype, iterate, and design levels
*Executed on established vision, and created documentation to maintain consistency and protect gameplay
*Specialized in creating foliage/trees, world building, set dressing, enthusiastic problem-solving, and optimization
*Experience with LOD, vertex painting, modular asset workflows, and PBR
*Worked with Lead, Director, & 2 Outsourcing Teams to maintain visual quality and style standards
*Fostered clear & consistent communication and organization
*Created documentation to help explain internal processes to minimize rework & cost
*Reviewed, fixed, and integrated outsourced 3D assets
*Co-led multi-discipline teams & organized team projects
*Provided feedback and guidance for fellow artists
*World builder for various clients, pushing mood and atmosphere
*Developed & designed several small games for platforms like itch.io & Core