Out of Time - World Tree of Dark Forest

•I created the World Tree for the Dark Forest zone from the Medieval Era in Manticore Games' Out of Time. The roots were using a couple of meshes on splines. I also created the canopy texture atlas in Photoshop and Substance Designer.
•The challenge with this mesh was that its goal was to not only be a giant point of interest, but a playable space within the roots and under the tree itself. It was a true joy to put this big mesh to work and have it be such an impactful part of the level design.

•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp

•Shoutout to Evan Gaugh for the spiky vine meshes https://www.artstation.com/evangaugh
Peter Wandelmaier for some material work https://www.artstation.com/petedubs
Keven Kuskie for the concept https://www.artstation.com/kkuskie

•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!

•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/

World Tree from Dark Forest

World Tree from Dark Forest

World Tree - closeup

World Tree - closeup

World Tree - closeup

World Tree - closeup

World Tree - in-game

World Tree - in-game

World Tree - droop & additional branch meshes

World Tree - droop & additional branch meshes

World Tree & root spline wireframe meshes

World Tree & root spline wireframe meshes

World Tree - canopy, vine, droop, and extra branches texture atlas

World Tree - canopy, vine, droop, and extra branches texture atlas

World Tree Concept by Kevin Kuskie

World Tree Concept by Kevin Kuskie