Out of Time - Gatherable Foliage

•I created several of the Tree & Foliage Gatherables in Manticore Games' Out of Time. Some were pre-existing meshes that needed to be converted into gatherables with destruction states, while others were made from scratch in Maya. I also created several textures for canopies and smaller foliage in Photoshop and Substance Designer. Along with manually creating some of the destruction, I also leveraged UE5's Chaos Destruction to break off extra parts of the trees.

•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp

•Shoutout to some wonderful collaborators:
Neil Nafus for VFX magic https://www.artstation.com/lucidish
Charles Smith for VFX magic https://www.artstation.com/nezberet
Evan Gaugh for guidance https://www.artstation.com/evangaugh
Jordan Louie for concepts https://www.artstation.com/jordanlouie
Peter Wandelmaier https://www.artstation.com/petedubs

•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!

•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/

Medieval Era Tree & Foliage gatherables

Medieval Era Tree & Foliage gatherables

Modern Era Tree & Foliage gatherables

Modern Era Tree & Foliage gatherables

Wasteland Era Tree & Foliage gatherables

Wasteland Era Tree & Foliage gatherables

Solarpunk Era Tree & Foliage gatherables

Solarpunk Era Tree & Foliage gatherables

Halobeam Tree Gatherable

Halobeam Tree Gatherable

Palm Tree Gatherable

Palm Tree Gatherable

Stump & Crown meshes

Stump & Crown meshes

Chaos Destruction testing scene & in-game action

Some Gatherable Concepts by Jordan Louie

Some Gatherable Concepts by Jordan Louie