•Owner of the "Green Hills" environment in the Solarpunk Era for Manticore Games' Out of Time game. I was responsible for the world-building, landscape terrain, level design, lighting, optimizations, navmesh and various kitbashed props & buildings. I leveraged both the Unreal Engine and Core. I also created the Green Hills Dome building in Maya.
•The challenge with this environment was to embody the solarpunk aesthetic without an existing tileset or reliance on architecture. It was challenging, but exciting.
•Art Direction by Alexandra 'Sasha' Baryshnikova https://www.artstation.com/sasharassvet
•Art Leadership by Charlie Lapp https://www.artstation.com/charlielapp
•Environment Art Collaborators:
Ionescu Stefan https://www.artstation.com/istefan
Josh Michael Tyler https://www.artstation.com/joshmtyler
Peter Wandelmaier https://www.artstation.com/petedubs
Jordan Louie https://www.artstation.com/jordanlouie
Patrick Poage https://www.artstation.com/tarventis
Jason Marquez https://www.artstation.com/jmarquez
Ekaterina Gudkova https://www.artstation.com/melamory
•Thank you to all the past & present artists at Manticore Games for creating such solid, beautiful meshes, kitbashes, & materials to create with in the Core & Unreal Engine. I'm honored to be amongst such talent & kindness!
•Play here: https://store.steampowered.com/app/4038140/Out_of_Time/
Out of Time - "Green Hills" Environment Montage - Music by Nic Sloan